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Aminet 19 (1997)(GTI - Schatztruhe)[!][Jun 1997].iso
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calc999g1.lha
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calc9991.doc
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1992-09-02
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---------------------------------------------------
1. ABOUT
---------------------------------------------------
Calc9991 is just a small program to convert numbers
of any base between 2 and 36 to another number of
any base between 2 and 36.
It supersedes Calc666 which is the shell version.
Although Calc666 is also included in this archive,
for all you shell freaks.
---------------------------------------------------
2. ABOUT THE AUTHOR
---------------------------------------------------
I am Mortu. You can contact me at:
<death@southcom.com.au>
I always welcome feedback, suggestions, criticisms,
whatever.
You can visit my homepage at:
<http://www.southcom.com.au/~death>
It contains many things as well as this program and
some of my other programming accomplishments.
---------------------------------------------------
3. ABOUT THE PROGRAM
---------------------------------------------------
The program is freeware.
It was made in 100% assembly using Devpac 3.04
It may be distributed freely as long as it is in
it's ORIGINAL form with nothing missing (or altered)
from the archive.
Use it at your own risk. I take no responsibility
for damages through using this program. It has been
tested and is bug-free, but under certain systems
it may crash.
If it is to appear on any compilation apart from
Aminet; like a coverdisk, or a cd, a bbs,or
something along those lines; could you let me know
via email. No need to ask. Just let me know
beforehand.
---------------------------------------------------
3. SYSTEM REQUIREMENTS
---------------------------------------------------
* 68020+
* Workbench 1.3 (although untested on anything
below 3.0)
* Workbench 2.0 (calc999g1 only!)
* About 15K of RAM.
---------------------------------------------------
4. FEATURES
---------------------------------------------------
* GUI.
* Works with upto 32-bit numbers of bases 2 to 36.
* Can open in any public screen. (untested)
---------------------------------------------------
5. HOW TO USE
---------------------------------------------------
See calc666.doc for information on Calc666, the shell
version of this program.
Run the program through workbench by double
clicking on it's icon or running it through a
shell by typing it's name.
A window pops up.
The long box in the top left hand corner is where
you should enter your number with one of the
following prefixes:
% for binary (base 2) eg: %110101
^ for octal (base 8) eg: ^704
# for decimal (base 10) eg: #96021
$ for hexidecimal (base 16) eg: $dff180
? for a custom base eg: ?4zi90i
If you are entering a number with a custom base,
the box at the top right hand corner will allow
you to enter the number's custom base.
The bottom row of buttons/boxes is the destination
base. To convert to a binary, click the "%", to
convert to octal, click "^", and so on. They are
just shortcuts to the common bases.
If you wish to convert the number to a custom base,
enter the custom base in the box at the right of
the bottom row, and then click on the "?".
When you click on % ^ # $ or ? the box with the
source number will be updated to the base you
selected, and the base of the number will be
copied to the top right hand box.
The number(s) are kept in a buffer at all times, so
click away without having to re-enter the number(s).
---------------------------------------------------
6. BUGS
---------------------------------------------------
* Don't have your default window title font too
big or things might get messy.
---------------------------------------------------
7. THANKS TO
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* Hisoft for Devpac.
---------------------------------------------------
8. NO THANKS TO
---------------------------------------------------
* The rest of you.
---------------------------------------------------
9. GREETINGS TO
---------------------------------------------------
Zordrac
Brandon
Jiives
Zapf
Spikey
Hunch
Lestat
Eric
Yrallee
Bryn
---------------------------------------------------
10. BUG REPORTS (SUGGESTIONS etc.)
---------------------------------------------------
See section 2.